Studio Phormatik: Light and movement at the bleeding edge of new media arts
by Manu SharmaJul 03, 2022
•make your fridays matter with a well-read weekend
by STIRworldPublished on : Dec 28, 2019
From navigating labyrinthine steps to mapping escape routes, being engulfed in light to discovering spaces and objects and ideas and concepts; some of our favourite immersive experiences from the year gone by are those that have blurred boundaries between physical and virtual reality, and left visitors enthralled and awestruck.
The copper-cladded 16-storey circular frame by Heatherwick Studio, titled Vessel, comprises 2,465 steps and 80 landings where climbing up and down its staircases creates a personal rhythm in each visitor. Nothing like it appears in photographs as the scale of the structure is enormous, empowering but pleasingly not overpowering. As one proceeds towards the entry through an elevated stone-cladded platform, the head tilts towards the sky and one is reminded of the stepwells of Modhera in Gujarat, India. Drawing inspiration from there, the structure evokes a powerful effect of the repeating steps, flights and landings that reach down to the earth.
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The project by artist Risa Puno, titled The Privilege of Escape , in New York’s Onassis gallery referenced escape rooms, which were aesthetically transformed into a thrilling game. Hosted in July this year, attendees to this interactive art project engaged in puzzles and activities that resemble popular board games. The narrative, about racing against time, and solving cues were all directed at stimulating people to re-contemplate how privilege functions in society. As the ability to escape is inherently a ‘privilege’, Puno interprets this word into a fun game that was both surprising and confusing.
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Video, photo, motion design and sound spatialisation translated into an array of immersive digital installations at the Immersive Art Festival in Paris which was held this October. The event brought works of eleven artist collectives including Spectre Lab (France), Paul Mignot (France) and Void (Turkey). Presented by the digital art space of Atelier des Lumières, the 360 degree installations employed over 140 video projectors, 50 speakers and 3,000 sqm of projected surface that translated computer generated images into an experiential canvas.
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Transforming the Finsbury Avenue Square in London during the London Design Festival, the installation by digital art space of Paul Cocksedge unfurled in an undulating arrangement, its curves designed to provide spaces for people to sit on and walk under. This urban furniture had a massive scale, yet left the square totally visible, ingeniously animating the space it was set within. The wavy assembly encouraged interaction and responded to the ‘rhythm of the community’ that circulates in Broadgate, further enhancing London’s largest pedestrian-ised neighbourhood.
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The immersive art exhibition by the Serbian artist includes a site-specific sculptural installation, specially designed keeping into view the architecture and aesthetic of the Sala del Parnaso - considered to be the most beautiful room of Milan’s Galleria d'Arte Moderna. The sculpture is not visible in physical space but rather can be accessed by downloading 'The Falseness of Holes' app on their smartphones or tablets. Integrating augmented reality superimposed on the real installation, visitors are invited to explore a doctor’s clinic, a classroom, and a desert.
Read the full article here.
Additionally, we explored many other exciting events that brought virtual reality and digital art in a whole new avatar. Some of these include 'Leonardo da Vinci' at the Louvre Museum, Paris commemorating 500 years of the coveted painter, artist Es Devlin’s 'Memory Palace' mapping a mammoth 3D atlas within London’s Pitzhanger Manor, and an underground exhibition titled 'It is not the end of the world' by SUPERFLEX whose darkness, cold, and the moisture enveloped the viewer in a world reminiscent of gloomy catacombs.
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make your fridays matter
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by STIRworld | Published on : Dec 28, 2019
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