by Francois Bredenkamp Sep 25, 2020
by Rosalyn D`Mello Sep 18, 2020
The debut exhibition at Kunsthalle Wien by its new directors, the Croatian collective, What, How & for Whom (WHW), reveals the inherently classist nature of our desires for peace.
by Julius Wiedemann Sep 15, 2020
Julius Wiedemann notes the ongoing revolution in the field of education where open-source information is readily accessible, giving rise to more questions than answers.
by Rosalyn D`Mello Sep 08, 2020
What it means to stumble upon one of artist Gunter Demnig’s ‘Stolperstein’, a 10x10cm memorial to a murdered victim of Nazi oppression.
by Shraddha Nair Aug 25, 2020
In the eighth and final part of the series, STIR investigates RMB City, that was ahead of its time in 2009, but today professes a distinct possibility of a multiplayer video game.
by Rosalyn D`Mello Aug 24, 2020
Contemporary artists are boldly aligning their practices within Femmage to make visible lost, stolen, and invisibilised histories of female labour.
by Kabir Awatramani Aug 24, 2020
The brutal murder of George Floyd ignited global outcry at the dehumanising racism America’s Black community is victim to – we investigate how the art world is responding.
by Dilpreet Bhullar Aug 21, 2020
Lately the window images galore have prompted us to relook at its fond usage in the cinematic narrative to highlight the overlaps between the inner self and the outer world.
by Shraddha Nair Aug 18, 2020
In the seventh part of the series, STIR speaks with architect, entrepreneur and curator Anokhi Shah to know the implications of a future where material and virtual reality spaces merge.
by Shraddha Nair Aug 11, 2020
In part six of the series, STIR explores how the video game culture, often associated with popular combat games, is indicative of a deep desire to understand the enigma around death.
by Rosalyn D`Mello Aug 10, 2020
What happens when the production or consumption of food lies in the centerpiece of an artwork or performance? Can an artistic focus on feeding lead to a more inclusive society?
by Shraddha Nair Aug 04, 2020
In part five of the series, Chris James Carter from Nottingham narrates his life altering experience of using video games to cope with and improve his mental health.
by Rosalyn D`Mello Jul 30, 2020
In a post COVID-19 reality, is it possible to foresee outreach initiatives by private galleries that privilege the artist’s subjectivity over jargon-heavy discourse?
by Rahul Kumar Sep 02, 2020
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